Saturday, September 15, 2012

Faster Than Light: Entry 2

Captain's Log, Day 1.

My career ascends from literal ashes, and I once again find myself placed in command of the Starship Indomitable. I set upon my task with renewed enthusiasm! Jack, Frederick, and Narth all seem nonplussed. Perhaps I can inspire them along the way.

The computer prattles on about fire and doors and using hard vacuum to put fires out. I think I've had enough vacuum for one day, thanks very much.

Jump One: Another distress signal!

Assuming that any poor bastard desperate enough to call for us deserves what he gets, we set off to rescue whatever poor souls cling to life at the center of that lonely beacon!



It turns out to be civilians, wanting to buy parts for their "damaged space station." Some emergency. Please reserve the emergency distress frequencies for actual emergencies!

Jump Two: Pirates! (Again!)

We set off in search of the exit from the sector, and stumble upon hacker pirate bastards!

Yes you, you hacker pirate bastards.

We set upon them with guns a-blazing!


No, take all the time you want to recharge! Seriously. No, I mean it. We're not in a hurry or anything RECHARGE FASTER OH MY GOD.
A couple deft shots to the pirate's hull, and we've taken down their shields and their weapons! Presumably they're now begging for mercy, but of course, we can't hear them. Nobody can hear them.


Because in space, nobody can hear you scream.

My crew seems satisfied with the death of the pirates. Perhaps pirates harassed them in sort of repressed memory from a previous life?

Jump 3: Even More Pirates!

The pirate problem is getting out of hand. Thankfully, we are the backhanded slap of justice!

This is going much better than last time.
We arrive at the exit to this sector, only to stumble across an abandoned space station! Sure, we have important parcels to delivery that ensure the continued existence of the Federation (wait, we are the good guys, right?), but sure, we've got time for your space station.

You'd think these things would have roadside assistance or something?
They're all dead, of course. All of them. Death and decay and horror. At least we're leaving this sector behind. We shake the dust of this crummy old sector off our feet, and push ever onward.

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