Saturday, September 15, 2012

Faster Than Light: Entry 2

Captain's Log, Day 1.

My career ascends from literal ashes, and I once again find myself placed in command of the Starship Indomitable. I set upon my task with renewed enthusiasm! Jack, Frederick, and Narth all seem nonplussed. Perhaps I can inspire them along the way.

The computer prattles on about fire and doors and using hard vacuum to put fires out. I think I've had enough vacuum for one day, thanks very much.

Jump One: Another distress signal!

Assuming that any poor bastard desperate enough to call for us deserves what he gets, we set off to rescue whatever poor souls cling to life at the center of that lonely beacon!



It turns out to be civilians, wanting to buy parts for their "damaged space station." Some emergency. Please reserve the emergency distress frequencies for actual emergencies!

Jump Two: Pirates! (Again!)

We set off in search of the exit from the sector, and stumble upon hacker pirate bastards!

Yes you, you hacker pirate bastards.

We set upon them with guns a-blazing!


No, take all the time you want to recharge! Seriously. No, I mean it. We're not in a hurry or anything RECHARGE FASTER OH MY GOD.
A couple deft shots to the pirate's hull, and we've taken down their shields and their weapons! Presumably they're now begging for mercy, but of course, we can't hear them. Nobody can hear them.


Because in space, nobody can hear you scream.

My crew seems satisfied with the death of the pirates. Perhaps pirates harassed them in sort of repressed memory from a previous life?

Jump 3: Even More Pirates!

The pirate problem is getting out of hand. Thankfully, we are the backhanded slap of justice!

This is going much better than last time.
We arrive at the exit to this sector, only to stumble across an abandoned space station! Sure, we have important parcels to delivery that ensure the continued existence of the Federation (wait, we are the good guys, right?), but sure, we've got time for your space station.

You'd think these things would have roadside assistance or something?
They're all dead, of course. All of them. Death and decay and horror. At least we're leaving this sector behind. We shake the dust of this crummy old sector off our feet, and push ever onward.

Faster Than Light: Entry 1

I've developed a sudden addiction to FTL: Faster Than Light. Herein are the adventures of the Starship(s) Indomitable, and her crew, the finest crew in this black hell we call space.

Captain's Log, Day 1: I am the newly minted commander of the Starship Indomitable, a Kestrel-class cruiser (whatever the hell that means). I've been given information critical to the survival of our tattered and beaten Federation, and it's up to Indomitable to see it safely across the galaxy. Heh.

A stout and worthy vessel!

I am joined by my conscripts enthusiastic volunteers, Jack (the pilot), Frederick (weapons), and Narth (engineering). Godspeed to us all.

Captain's Log, Day 2: The computer is babbling at me; it's something completely unimportant about "doors" and closing them to prevent fire or some pedantic quibbling. Surely I can leave these matters to my trusty crew.

First Jump: On my first of many lightspeed jumps, I encounter a distress signal. Being the very model of a modern major etc., I cannot help but send an away team to investigate. We find the blasted ruins of an abandoned colony, and in that we find Aleksandr. He will make a fine member of this enthusiastic all-volunteer crew.

This relationship ends poorly.

I assign him to babysit the shields. Unfortunately, I've apparently clicked the "dismiss" button, which I can only assume meant Aleksandyr would rather jump out the airlock than babysit the shields. What a right bastard.

Second Jump: Pirates! Finally some action! The Indomitable immediately takes two laser blasts and a missile to the Shields room, rupturing the hull and knocking out our shields.

Aleksandr was getting spaced one way or the other. Traitorous swine!
More hits! Fires break out in Weapons! Frederick dies in hard vacuum while attempting to repair the hull breach in Shields. It looks bad for our intrepid crew! After some momentary panic (and the sacrifice of bold Frederick), Shields are repaired, but Weapons now consists entirely of fire, a fire in which Narth has the good graces to immediately die.

Everything is fire and death.


Life support is also offline, and Jack sprints away from flying the starship (a questionable decision) to go fix the oxygen, which is rapidly running out.


Something tells me he isn't going to make it.

Jack manages to repair life support just as the oxygen levels reach dangerously low proportions! I open all the doors so that the newly-created oxygen can spread throughout the ship.


This, too, was a questionable decision.

The newly-minted O2 instantly diffuses to unbreathably low levels. Jack buys the farm, presumably along with the rest of the Federation.


The good starship Indomitable seems to be domitable after all.

Mourn the death of millions! Restart.